首页> 外文会议>ACM SIGGRAPH symposium on interactive 3D graphics and games 2011 >Collision-Streams: Fast GPU-based Collision Detection for Deformable Models
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Collision-Streams: Fast GPU-based Collision Detection for Deformable Models

机译:碰撞流:针对可变形模型的基于GPU的快速碰撞检测

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We present a fast GPU-based streaming algorithm to perform collision queries between deformable models. Our approach is based on hierarchical culling and reduces the computation to generating different streams. We present a novel stream registration method to compact the streams and efficiently compute the potentially colliding pairs of primitives. We also use a deferred front tracking method to lower the memory overhead. The overall algorithm has been implemented on different GPUs and we have evaluated its performance on non-rigid and deformable simulations. We highlight our speedups over prior CPU-based and GPU-based algorithms. In practice, our algorithm can perform inter-object and intra-object computations on models composed of hundreds of thousands of triangles in tens of milliseconds.
机译:我们提出了一种基于GPU的快速流算法,以在可变形模型之间执行碰撞查询。我们的方法基于分层剔除,并将计算减少为生成不同的流。我们提出了一种新颖的流注册方法来压缩流并有效地计算可能碰撞的图元对。我们还使用延迟的前端跟踪方法来降低内存开销。总体算法已在不同的GPU上实现,我们已经在非刚性和可变形仿真中评估了其性能。我们着重介绍了相对于先前基于CPU和基于GPU的算法的加速。实际上,我们的算法可以在数十毫秒内对由成千上万个三角形组成的模型执行对象间和对象内计算。

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