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Feature-Based Locomotion Controllers

机译:基于功能的运动控制器

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This paper introduces an approach to control of physics-based char-acters based on high-level features of movement, such as center-of-mass, angular momentum, and end-effectors. Objective terms are used to control each feature, and are combined by a prioriti-zation algorithm. We show how locomotion can be expressed in terms of a small number of features that control balance and end-effectors. This approach is used to build controllers for human balancing, standing jump, and walking. These controllers provide numerous benefits: human-like qualities such as arm-swing, heel-off, and hip-shoulder counter-rotation emerge automatically during walking; controllers are robust to changes in body parameters; con-trol parameters and goals may be modified at run-time; control pa-rameters apply to intuitive properties such as center-of-mass height; and controllers may be mapped onto entirely new bipeds with dif-ferent topology and mass distribution, without modifications to the controller itself. No motion capture or off-line optimization process is used.
机译:本文介绍了一种基于运动的高级特征(例如质量中心,角动量和末端执行器)的基于物理特征的控制方法。客观术语用于控制每个功能,并由优先算法组合。我们展示了如何通过控制平衡和末端执行器的少数功能来表达运动。此方法用于构建用于人体平衡,站立跳跃和行走的控制器。这些控制器具有许多优点:在行走过程中会自动出现类似人的特质,例如手臂摆动,脚跟偏离和髋部肩膀反向旋转。控制器对身体参数的变化具有鲁棒性;控制参数和目标可以在运行时进行修改;控制参数适用于直觉属性,例如质心高度;并且可以将控制器映射到具有不同拓扑和质量分布的全新两足动物,而无需修改控制器本身。没有使用运动捕捉或离线优化过程。

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