【24h】

On the Reasoning Patterns of Agents in Games

机译:游戏中代理人的推理模式

获取原文
获取原文并翻译 | 示例

摘要

What reasoning patterns do agents use to choose their actions in games? This paper studies this question in the context of Multi-Agent Influence Diagrams (MAIDs). It defines several kinds of reasoning patterns, and associates each with a pattern of paths in a MAID. We asks the question, what reasoning patterns have to hold in order for an agent to care about its decision? The answer depends on what strategies are considered for other agents' decisions. We introduce a new solution concept, called well-distinguishing (WD) strategies, that captures strategies in which all the distinctions an agent makes really make a difference. We show that when agents are playing WD strategies, all situations in which an agent cares about its decision can be captured by four reasoning patterns. We furthermore show that when one of these four patterns holds, there are some MAID parameter values such that the agent actually does care about its decision.
机译:代理商在游戏中选择哪种推理模式?本文在多主体影响图(MAID)的背景下研究了这个问题。它定义了几种推理模式,并将每种推理模式与MAID中的路径模式相关联。我们问一个问题,为了使代理人关心其决策,必须具备哪些推理模式?答案取决于其他代理商决定采用哪些策略。我们引入了一种新的解决方案概念,称为可分辨(WD)策略,该策略捕获了使座席真正发挥作用的所有区别的策略。我们表明,当代理商在执行WD策略时,代理商关心其决策的所有情况都可以通过四种推理模式来捕获。我们进一步表明,当这四个模式之一成立时,存在一些MAID参数值,以便代理实际上在乎其决策。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号