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A Randomized Parallel 3D Convex Hull Algorithm For Coarse Grained Multicomputers

机译:粗粒度多计算机的随机并行3D凸包算法

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We present a randomized parallel algorithm for constructing the 3D convex hull on a generic p-processor coarse grained multicomputer with arbitrary interconnection network and n / p local memory per pro cessor, where n/p >= p~(2+#epsilon#) (for some arbitrarily small #epsilon# > 0). For any given set of n points in 3-space, the algorithm computes the 3D convex hull, with high probability, in O( nlogn / p )local computation time and O(1) communication phases with at most O( n / p ) data sent/received by each processor. That is, with high probability, the algorithm computes the 3D convex hull of an arbitrary point set in time O( nlogn / p + #GAMMA# _(n,p)), where #GAMMA# _(n,p) denotes the time complexity of one communication phase.
机译:我们提出了一种随机并行算法,用于在具有任意互连网络和每个处理器n / p本地内存的通用p处理器粗粒度多计算机上构造3D凸包,其中n / p> = p〜(2 +#epsilon#) (对于任意小的#epsilon#> 0)。对于3空间中任意给定的n点集合,该算法极有可能在O(nlogn / p)本地计算时间和O(1)通讯阶段中最多以O(n / p)计算3D凸包。每个处理器发送/接收的数据。也就是说,该算法很有可能计算时间O(nlogn / p +#GAMMA#_(n,p))中设置的任意点的3D凸包,其中#GAMMA#_(n,p)表示一个通信阶段的时间复杂度。

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