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Exploration of direct bi-manual interaction in digitally mediated stop-motion animation

机译:探索数字化定格动画中的直接双向交互

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In this paper we present the development of a digital system prototype for character animation, with the primary focus on enabling direct bi-manual interaction through the employment of haptic sense and gestural control. The aim of the research is to explore the design of digital animation systems that build upon and augment the rich tacit knowledge embodied in the traditional creative practice of stop-motion animation. A team of highly skilled stop-motion animators participated in the design process of the prototype system evaluating and reflecting upon the key aspects of the design. We describe our design approach and the methodology employed in two design key studies framed around the concepts of direct tactile manipulation and two-handed interaction. We identify the components that enabled immediacy and enhanced engagement with the new system. The outcomes of the studies illustrate the system's potential for enabling immersive physical interaction in a digital animation setting.
机译:在本文中,我们介绍了用于角色动画的数字系统原型的开发,主要致力于通过使用触觉和手势控制来实现直接的双向交互。该研究的目的是探索数字动画系统的设计,该系统建立在并增强了定格动画传统创作实践中所体现的丰富的默认知识。一个由高技能的定格动画师组成的团队参与了原型系统的设计过程,评估并反思了设计的关键方面。我们以直接触觉操纵和双手交互的概念为框架,描述了两项设计关键研究中采用的设计方法和方法。我们确定了能够立即执行并增强与新系统互动的组件。研究结果表明了该系统在数字动画环境中实现沉浸式物理交互的潜力。

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