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Estimation of Rates Arriving at the Winning Hands in Multi-Player Games with Imperfect Information

机译:信息不完善的多层游戏中胜率的估计

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摘要

In multi-player games with imperfect information, e.g., Poker and Mahjong, they have imperfect information differing from Shogi and Reversi. Therefore, it is difficult to decide optimal movements. In Mahjong, fold is very important, and it is necessary to check predominance between a player's hand and other players' hands. To this end, it is required to estimate the rate arriving at a winning hand. This paper proposes the estimation methods of rates arriving at the winning hands. The proposed methods use random simulation taking the discarded tiles in consideration, and tabu search without using the record of a game. In the experiment of evaluating the rate arriving at the winning hands, it can be estimated to some extent depending on the state by using tabu search. As the result, the possibility of the effective search of the estimation of the rate of tenpai by using tabu search is indicated. An application of the proposed method to other games with imperfect information is expected because these methods don't use the record of a game.
机译:在信息不完善的多人游戏中,例如扑克和麻将,它们的不完美信息与Shogi和Reversi不同。因此,难以确定最佳运动。在麻将中,弃牌非常重要,有必要检查玩家手和其他玩家手之间的优势。为此,需要估计到达获胜手的比率。本文提出了到达获胜者手中的收益率的估算方法。所提出的方法使用考虑了丢弃的瓦片的随机模拟,并且在不使用游戏记录的情况下进行禁忌搜索。在评估到达获胜手的比率的实验中,可以通过使用禁忌搜索在某种程度上根据状态进行估计。结果,表明了通过使用禁忌搜索来有效搜索腾派速率估计的可能性。由于这些方法不使用游戏记录,因此有望将其应用于具有不完善信息的其他游戏。

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