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Estimation of Rates Arriving at the Winning Hands in Multi-Player Games with Imperfect Information

机译:估计抵达多人游戏中的胜利的速度差价

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In multi-player games with imperfect information, e.g., Poker and Mahjong, they have imperfect information differing from Shogi and Reversi. Therefore, it is difficult to decide optimal movements. In Mahjong, fold is very important, and it is necessary to check predominance between a player's hand and other players' hands. To this end, it is required to estimate the rate arriving at a winning hand. This paper proposes the estimation methods of rates arriving at the winning hands. The proposed methods use random simulation taking the discarded tiles in consideration, and tabu search without using the record of a game. In the experiment of evaluating the rate arriving at the winning hands, it can be estimated to some extent depending on the state by using tabu search. As the result, the possibility of the effective search of the estimation of the rate of tenpai by using tabu search is indicated. An application of the proposed method to other games with imperfect information is expected because these methods don't use the record of a game.
机译:在具有不完美信息的多人游戏中,例如扑克和麻将,他们具有不同的信息与Shogi和Reversi不同的信息。因此,很难决定最佳运动。在麻将,折叠非常重要,有必要检查玩家的手和其他球员手之间的主要职位。为此,需要估计到达胜利的速度。本文提出了到达胜利手中的估算方法。所提出的方法使用随机仿真考虑丢弃的瓷砖,而禁忌搜索而不使用游戏的记录。在评估到达获奖手的速率的实验中,可以在某种程度上根据禁忌搜索估计它。结果,指示通过使用禁忌搜索有效地搜索Tabu搜索估计Tabu搜索的估计的可能性。预期将提出的方法应用于其他具有不完美信息的游戏,因为这些方法不使用游戏的记录。

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