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A Decision Tree Analysis of a Multi-Player Card Game With Imperfect Information

机译:信息不完全的多层纸牌游戏的决策树分析

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摘要

This article describes how computer Daihinmin involves playing Daihinmin, a popular card game in Japan, by using a player program. Because strong player programs of Computer Daihinmin use machine-learning techniques, such as the Monte Carlo method, predicting the program's behavior is difficult. In this article, the authors extract the features of the player program through decision tree analysis. The features of programs are extracted by generating decision trees based on three types of viewpoints. To show the validity of their method, computer experiments were conducted. The authors applied their method to three programs with relatively obvious behaviors, and they confirmed that the extracted features were correct by observing real behaviors of the programs.
机译:本文介绍了计算机Daihinmin如何通过使用播放器程序来玩日本流行的纸牌游戏Daihinmin。由于计算机Daihinmin强大的播放器程序使用机器学习技术(例如Monte Carlo方法),因此很难预测程序的行为。在本文中,作者通过决策树分析提取了播放器程序的功能。通过基于三种类型的视点生成决策树来提取程序的特征。为了证明其方法的有效性,进行了计算机实验。作者将他们的方法应用于行为较为明显的三个程序,并通过观察程序的实际行为来确认提取的特征是正确的。

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