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首页> 外文期刊>International journal of software innovation >A Decision Making Method Based on Society of Mind Theory in Multi-Player Imperfect Information Games
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A Decision Making Method Based on Society of Mind Theory in Multi-Player Imperfect Information Games

机译:多层不完全信息博弈中基于社会理论的决策方法

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The authors are concerned with a card game called Daihinmin (Extreme Needy), which is a multi-player imperfect information game. Using Marvin Minsky's "Society of Mind" theory, they attempt to model the workings of the minds of game players. The UEC Computer Daihinmin Competitions (UECda) have been held at the University of Electro-Communications since 2006, to bring together competitive client programs that correspond to players of Daihinmin, and contest their strengths. In this paper, the authors extract the behavior of client programs from actual competition records of the computer Daihinmin, and propose a method of building a system that determines the parameters of Daihinmin agencies by machine learning.
机译:作者关注的是一款名为Daihinmin(极品需求)的纸牌游戏,该游戏是多人不完全信息游戏。他们使用马文·明斯基(Marvin Minsky)的“心智社会”理论,试图对游戏玩家思想的运作进行建模。自2006年以来,UEC计算机Daihinmin竞赛(UECda)一直在电子通信大学举行,目的是汇集与Daihinmin参与者相对应的有竞争力的客户程序,并竞争自己的实力。在本文中,作者从计算机Daihinmin的实际竞争记录中提取了客户端程序的行为,并提出了一种构建系统的方法,该系统通过机器学习来确定Daihinmin代理的参数。

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