首页> 外文会议>2018 IEEE Conference on Virtual Reality and 3D User Interfaces >What Can VR Systems Tell Sports Players? Reaction-Based Analysis of Baseball Batters in Virtual and Real Worlds
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What Can VR Systems Tell Sports Players? Reaction-Based Analysis of Baseball Batters in Virtual and Real Worlds

机译:VR系统可以告诉体育运动员什么?虚拟和现实世界中基于反应的棒球击球手分析

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This study aims at ascertaining the applicability of a virtual reality environment (VRE) to sports training. Hitting an incoming object is one of the most common actions in various ball games, in which players are required to move to a suitable position and hit the object in a split second; this is a complicated task requiring spatio-temporal reaction to the object. Due to this complexity, how a VRE can serve as a training environment still remains an open question. In the work reported in this paper, we investigated the idea of substituting a VRE for an actual environment for training on the task of hitting a baseball. By focusing on the batter's temporal behavior with real and virtual environments, we clarified factors that contribute to the batter's reaction. This helped us understand how training VREs can be effectively utilized and the VRE requirements needed for sports training.
机译:这项研究旨在确定虚拟现实环境(VRE)在体育训练中的适用性。打进来的物体是各种球类运动中最常见的动作之一,其中要求玩家移动到合适的位置并在一瞬间击中该物体。这是一项复杂的任务,需要对对象进行时空反应。由于这种复杂性,如何将VRE用作培训环境仍然是一个悬而未决的问题。在本文报道的工作中,我们研究了用VRE代替实际环境训练打棒球的想法。通过关注击球手在真实和虚拟环境下的时间行为,我们澄清了导致击球手反应的因素。这帮助我们了解了如何有效利用VRE训练以及运动训练所需的VRE要求。

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