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Augmenting contact stiffness in passive haptics — Preliminary results with twisted string actuation

机译:增强被动触觉中的接触刚度—扭曲的弦致动的初步结果

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摘要

Haptic feedback is often employed in medical simulators, with the goal to improve user interaction and the training outcome. One option for providing touch sensations is using passive haptics, by including actual physical mock-ups of the anatomical objects in the simulated scene. While this approach has advantages, the usual one-to-one mapping between virtual and physical objects is a fundamental drawback, especially when invasive scene alterations are to be performed, such as cutting or drilling. In this work we propose to alleviate this situation by modifying the mock surgical instruments used for interaction. Twisted string actuation is employed to display variable stiffness while indenting an anatomical model. Quantitative experiments characterizing the performance of a testbed are reported and a prototype system for a surgical bone drill is introduced. Results show that the setup is capable of providing different stiffness augmentations, representing varying bone densities.
机译:触觉反馈通常在医疗模拟器中使用,目的是改善用户交互和训练结果。提供触摸感觉的一种选择是使用被动触觉,方法是在模拟场景中包括解剖对象的实际物理模型。尽管此方法具有优势,但虚拟对象与物理对象之间通常的一对一映射是一个基本缺点,尤其是在要执行侵入性场景更改(例如切割或钻孔)时。在这项工作中,我们建议通过修改用于交互的模拟外科手术器械来缓解这种情况。在压入解剖模型时,采用扭绞线致动来显示可变的刚度。报告了表征试验台性能的定量实验,并介绍了用于外科骨钻的原型系统。结果表明,该装置能够提供不同的刚度增强,代表不同的骨密度。

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