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Creating Opera for Mobile Media: Artistic Opportunities and Technical Limitations

机译:为移动媒体创建Opera:艺术机会和技术局限性

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摘要

Digital opera can be characterized as a bourgeoning operatic form that emerges naturally from digital culture. Qualifying works exploit modes of collaborative production, music making and storytelling that rely on the computational advancements of the digital age. In recent years, digital opera has begun to extend beyond the boundaries of physical theatre and into web and mobile media. Resulting works interrogate how features typically associated with staged opera (e.g. vocal expressivity, a sense of scale, affective narrative) are retained or transformed when entirely mediated. This emerging subset of opera collides computing with any number of creative practices including composition and sound art, filmmaking, animation and games design. The fruits of such a collision are by nature interdisciplinary, and as a result, poised to embody the concept of creative computing. This paper describes the development of a prototype opera for smartphones called Fragments from the perspective of its lead artist. Told through a combination of binaural sound, video and songwriting, Fragments reveals the story of a virtual protagonist who wakes to find himself slumped on a park bench with little recollection of the previous evening. Participants are cast into the story world directly, and tasked to help the protagonist piece together memories that are scattered across the city. Fragments is used as a case study to identify a number of features and artistic opportunities that opera for mobile media presents. These features, in part, address the revised role of the audience member as participant and how headphone targeted sound and music might promote an enhanced sense of narrative immersion. As a counterpoint, some limitations of this emerging genre are introduced. Such limitations relate to topics of access, obsolescence and curatorial control.
机译:数字歌剧可以被描述为一种从数字文化中自然产生的新兴的歌剧形式。符合条件的作品利用了依赖数字时代的计算进步的协作制作,音乐制作和讲故事的模式。近年来,数字歌剧已经开始超越物理剧院的范围,并扩展到网络和移动媒体。所产生的作品质疑了完全与舞台歌剧相关的特征(例如,声音表达,尺度感,情感叙事)在完全介导时如何得以保留或转化。这个新兴的歌剧子集将计算与包括创作和声音艺术,电影制作,动画和游戏设计在内的许多创意实践相融合。这种碰撞的结果自然是跨学科的,因此有望体现创意计算的概念。本文从其首席艺术家的角度描述了一种用于智能手机的原型歌剧《片段》的开发。通过组合双耳声音,视频和歌曲创作,片段展示了一个虚拟主角的故事,他醒来后发现自己沉迷在公园的长椅上,前一天晚上几乎没有回味。参与者直接进入故事世界,并负责帮助主角将散布在整个城市的回忆拼凑在一起。片段被用作案例研究,以识别移动媒体所呈现的众多功能和艺术机会。这些功能部分地解决了听众成员作为参与者的角色调整,以及以耳机为目标的声音和音乐如何增强叙事沉浸感。对此,引入了这种新兴类型的一些局限性。这些限制涉及访问,过时和策展控制的主题。

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