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Tiling of panorama video for interactive virtual cameras: Overheads and potential bandwidth requirement reduction

机译:交互式虚拟摄像机全景视频的平铺:开销和潜在带宽需求的减少

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Delivering high resolution, high bitrate panorama video to a large number of users introduces huge scaling challenges. To reduce the resource requirement, researchers have earlier proposed tiling in order to deliver different qualities in different spatial parts of the video. In our work, providing an interactive moving virtual camera to each user, tiling may be used to reduce the quality depending on the position of the virtual view. This raises new challenges compared to existing tiling approaches as the need for high quality tiles dynamically change. In this paper, we describe a tiling approach of panorama video for interactive virtual cameras where we provide initial results showing the introduced overheads and the potential reduction in bandwidth requirement.
机译:向大量用户提供高分辨率,高比特率的全景视频会带来巨大的扩展挑战。为了减少资源需求,研究人员早些时候提出了切片方法,以便在视频的不同空间部分提供不同的质量。在我们的工作中,为每个用户提供一个交互式移动虚拟相机,根据虚拟视图的位置,平铺可能会降低质量。与现有的切片方法相比,这带来了新的挑战,因为对高质量切片的需求会动态变化。在本文中,我们描述了用于交互式虚拟摄像机的全景视频的平铺方法,其中提供了初步结果,这些结果显示了引入的开销和带宽需求的潜在减少。

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