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Encouraging physical activity with a game-based mobile application: FitPet

机译:使用基于游戏的移动应用程序鼓励体育锻炼:FitPet

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摘要

Wearable trackers and mobile applications can facilitate self-reflection of doing physical activity. The gamification process incorporates game design elements with persuasive systems in order to encourage more physical activities. In this paper, the design of a mobile game, FitPet, is introduced. FitPet is a mobile application that combines ubiquity and simplicity of mobile devices with the engagement of computing games, intended to motivate people to incorporate more walking into their daily life routine.
机译:可穿戴的跟踪器和移动应用程序可以促进身体活动的自我反思。游戏化过程将游戏设计元素与说服系统结合在一起,以鼓励更多的体育活动。本文介绍了手机游戏FitPet的设计。 FitPet是一款移动应用程序,将移动设备的普遍性和简单性与计算游戏的参与性结合在一起,旨在激发人们将更多的步伐融入他们的日常生活中。

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