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Encouraging physical activity with a game-based mobile application: FitPet

机译:通过基于游戏的移动应用程序鼓励体力活动:Fitpet

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Wearable trackers and mobile applications can facilitate self-reflection of doing physical activity. The gamification process incorporates game design elements with persuasive systems in order to encourage more physical activities. In this paper, the design of a mobile game, FitPet, is introduced. FitPet is a mobile application that combines ubiquity and simplicity of mobile devices with the engagement of computing games, intended to motivate people to incorporate more walking into their daily life routine.
机译:可携带的跟踪器和移动应用程序可以促进身体活动的自我反映。游戏处理过程包含具有说服性系统的游戏设计元素,以鼓励更多的体力活动。在本文中,介绍了移动游戏的设计Fitpet。 Fitpet是一种移动应用程序,将移动设备与计算游戏的参与相结合的移动应用程序,旨在激励人们在日常生活中纳入更多的行走。

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