首页> 外文会议>2015 IEEE 7th International Conference on Games and Virtual Worlds for Serious Applications >A Social-Centred Gamification Approach to Improve Household Water Use Efficiency
【24h】

A Social-Centred Gamification Approach to Improve Household Water Use Efficiency

机译:以社会为中心的游戏化方法,以提高家庭用水效率

获取原文
获取原文并翻译 | 示例

摘要

The research community is showing a growing interest in gamification and there are works showing the usefulness of gamification in different problem domains. Recently, a special interest has been given to the gamification design on systems addressing natural resource consumption issues such as to encourage efficient household water consumption. Despite the potential benefits, the gamification design method for such system is not conclusive. In this paper, we proposed a social-centred gamification approach to improve household water use efficiency. The approach firstly identified the water use related social network activities based upon existing popular social network activities. The approach then gamified each identified activity in terms of traditional instruments for improving water use efficiency and gamification rewards. The approach also used a set of indicators to explicitly detect and monitor both online social network activities and offline water use activities. With this approach the gamification effectiveness can be better traced and evaluated.
机译:研究界对游戏化表现出越来越高的兴趣,并且有一些作品显示了游戏化在不同问题领域中的有用性。最近,人们对解决自然资源消耗问题(例如鼓励有效的家庭用水)的系统的游戏化设计给予了特别关注。尽管有潜在的好处,但这种系统的游戏化设计方法不是最终的。在本文中,我们提出了一种以社会为中心的游戏化方法,以提高家庭用水效率。该方法首先基于现有的流行社交网络活动来识别与用水有关的社交网络活动。然后,该方法通过提高水利用效率和游戏化奖励的传统手段,将每个识别出的活动进行了游戏化。该方法还使用了一组指标来显式检测和监视在线社交网络活动和离线用水活动。通过这种方法,可以更好地追踪和评估游戏化效果。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号