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A deep learning and gamification approach to improving human-building interaction and energy efficiency in smart infrastructure

机译:一种深度学习和游戏化方法,可改善智能基础设施中的人与建筑互动和能源效率

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In this paper, we propose a gamification approach as a novel framework for smart building infrastructure with the goal of motivating human occupants to consider personal energy usage and to have positive effects on their environment. Human interaction in the context of cyber-physical systems is a core component and consideration in the implementation of any smart building technology. Research has shown that the adoption of human-centric building services and amenities leads to improvements in the operational efficiency of these cyber-physical systems directed toward controlling building energy usage. We introduce a strategy that incorporates humans-in the-loop modeling by creating an interface to allow building managers to interact with occupants and potentially incentivize energy efficient behavior. Game theoretic analysis typically relies on the assumption that the utility function of each individual agent is known a priori. Instead, we propose a novel benchmark utility learning framework that employs robust estimations of occupant actions toward energy efficiency. To improve forecasting performance, we extend the benchmark utility learning scheme by leveraging Deep Learning end-to-end training with deep bi-directional Recurrent Neural Networks. We apply the proposed methods to high-dimensional data from a social game experiment designed to encourage energy efficient behavior among smart building occupants. Using data gathered from occupant actions for resources such as room lighting, we forecast patterns of resource usage to demonstrate the performance of the proposed methods on ground truth data. The results of our study show that we can achieve a highly accurate representation of the ground truth for occupant resource usage. For demonstrations of our infrastructure and for downloading de-identified, high-dimensional data sets, please visit our website (smartNTU demo web portal: https://smartntu.eecs.berkeley.edu)
机译:在本文中,我们提出了一种游戏化方法,作为智能建筑基础设施的新型框架,其目的是激发人类居民考虑个人能源使用并对环境产生积极影响。网络物理系统中的人机交互是任何智能建筑技术实施中的核心组成部分和考虑因素。研究表明,采用以人为中心的建筑服务和便利设施,可以改善这些旨在控制建筑能源使用的网络物理系统的运营效率。我们通过创建一个界面,使建筑管理人员与居住者进行交互并潜在地激发人们的节能行为,引入了一种将人与人联系起来的策略。博弈论分析通常基于以下假设:每个个体代理的效用函数都是先验已知的。取而代之的是,我们提出了一种新颖的基准效用学习框架,该框架采用了针对能源效率的乘员行为的可靠估计。为了提高预测性能,我们通过利用深度学习端到端训练与深度双向递归神经网络来扩展基准效用学习方案。我们将拟议的方法应用于社交游戏实验中的高维数据,该实验旨在鼓励智能建筑居民中的节能行为。使用从占用者动作中获取的资源(例如房间照明)的数据,我们预测了资源使用的模式,以证明基于地面真实数据的建议方法的性能。我们的研究结果表明,对于占用者资源的使用,我们可以高度准确地表示地面真实情况。有关我们的基础架构的演示以及下载已取消标识的高维数据集的信息,请访问我们的网站(smartNTU演示Web门户:https://smartntu.eecs.berkeley.edu)

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