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A scenario and dialogue editor for a cultural competence serious game

机译:文化能力严肃游戏的场景和对话编辑器

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This paper describes work in progress regarding an effort to create a serious game with the sole purpose of cultural competency training. The serious game includes a research tool (a scenario editor) which will have the ability to build a conversation and interpret and respond to questions or answers from the game player. Primarily, these responses will be based on pre-defined cultural characteristics of the virtual character (avatar), and on different moods that the avatar may express depending on the situation (e.g., happy, sad, angry, amongst others).
机译:本文介绍了一项旨在创建具有文化能力培训目的的严肃游戏的工作。严肃的游戏包括一个研究工具(情节编辑器),该工具将能够建立对话并解释和回答玩家的问题或答案。首先,这些响应将基于虚拟角色(头像)的预定义文化特征,以及头像根据情况(例如,快乐,悲伤,愤怒等)表达的不同情绪。

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