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Kiwano: A scalable distributed infrastructure for virtual worlds

机译:Kiwano:虚拟世界的可扩展分布式基础架构

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In today's virtual worlds, even in the massively multi-player games, the number of avatars together in a virtual place barely reaches thousands. Regarding the billions of users dwelling the web, this is astonishingly low. In this paper we identify spatial indexation as the bottleneck that impedes scalability and we propose Kiwano, a distributed system to scale up to millions and more. In order to split the load, Kiwano dynamically divides the space in zones, each having a server maintaining a spatial index of all moving objects within the zone. This allows to timely compute which objects are in the neighborhood of any avatar. Thus, knowing its immediate environment, the client is able compute the local scene.
机译:在当今的虚拟世界中,即使在大规模的多玩家游戏中,虚拟场所中的化身数量也几乎不到数千。对于数十亿用户居住在Web上,这是惊人的低。在本文中,我们将空间索引识别为阻碍可伸缩性的瓶颈,并提出了Kiwano,这是一种可扩展至数百万甚至更多的分布式系统。为了分散负载,Kiwano动态地将区域划分为多个区域,每个区域都有一台服务器来维护该区域内所有移动对象的空间索引。这允许及时计算在任何化身附近的对象。因此,客户端知道其直接环境,便能够计算出本地场景。

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