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New distributed virtual TV set architecture for a synergistic operation of sensors and improved interaction between real and virtual worlds

机译:新的分布式虚拟电视机体系结构可实现传感器的协同操作并改善现实世界与虚拟世界之间的交互

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A virtual TV set is a studio that is able to combine recorded actors and objects with computer generated virtual environments in real time. In order to achieve this combination seamlessly, in an ideal configuration, several elements such as cameras, objects and people should be tracked so that all their actions on the stage have a corresponding effect in the virtual world. However, in the actual professional virtual TV sets, the tracking possibilities are quite limited because of the hardware and software architecture used, which has not had a major evolution since the first prototypes presented in the nineties. This traditional architecture uses to be rigid, including just one monolithic tracking system and low levels of interactivity. In this paper, a new distributed, flexible and scalable hardware and software architecture that allows the inclusion of multiple kinds of devices in parallel is introduced. It breaks with the traditional structure of the virtual TV sets, opening the technology to an easier inclusion of new devices without the need of updating the proprietary software of the set, thus facilitating its future evolution. The design, implementation and test of this architecture, through the adaptation of a traditional virtual TV set, is presented. The tests are developed through the inclusion of modern devices (in our case Optitrack infrared cameras, Microsoft Kinect V2 and Leap Motion) that, through a synergistic operation, allow the system to solve some traditional drawbacks of this technology such as free and multiple object and camera tracking, presenter natural interaction and automatic distance keying.
机译:虚拟电视机是可以将录制的演员和对象与计算机生成的虚拟环境实时结合的工作室。为了无缝地实现这种组合,在理想的配置中,应跟踪摄像机,物体和人物等几个元素,以使它们在舞台上的所有动作在虚拟世界中具有相应的效果。然而,在实际的专业虚拟电视机中,由于所使用的硬件和软件架构,跟踪的可能性非常有限,自从90年代提出第一批原型以来,它并没有发生重大变化。这种传统的体系结构曾经是严格的,仅包含一个整体式跟踪系统,交互性较低。本文介绍了一种新的分布式,灵活且可扩展的硬件和软件体系结构,该体系结构允许并行包含多种设备。它打破了虚拟电视机的传统结构,使该技术更易于包含新设备,而无需更新电视机的专有软件,从而有利于其未来的发展。通过改编传统虚拟电视机,介绍了此体系结构的设计,实现和测试。这些测试是通过包含现代设备(在我们的示例中为Optitrack红外摄像机,Microsoft Kinect V2和Leap Motion)开发的,这些设备通过协同操作使系统能够解决此技术的一些传统缺陷,例如自由和多对象运动以及摄像头跟踪,演示者自然互动和自动距离键控。

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