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Avatar-Model Interaction in Virtual Worlds Improves Distributed Team Collaboration through Issue Discovery

机译:虚拟世界中的头像模型互动可通过发现问题来改善分布式团队之间的协作

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In this study, we observed distributed construction engineering management teams as they discovered issues in building models while collaborating in a 3D virtual world. This paper contributes to visualization and building information modeling (BIM) literature by exploring how the affordances of the media-rich 3D environment of a virtual world support mutual discovery of construction coordination issues among team members. In Winter/Spring 2013, graduate and undergraduate students from four globally distributed universities met in three teams once a week for eleven weeks. Numerous communication affordances were available to the teams both within and external to the virtual world, including voice, text chat, screen-sharing, and exploring avatar-scaled models imported into the virtual world. When exploring the imported model, individuals controlled their own viewpoint by "walking" through the building as an avatar using the arrow keys on a keyboard and, as a result, all members of the team were able to view the model, together, regardless of BIM experience. We found the rate of issue discovery to be significantly higher in the avatar-scaled models compared to other methods of viewing the model, such as passively viewing the model on a 2D shared screen, indicating that bringing team members and building models into the same interactional space is more effective for quickly discovering coordination issues.
机译:在这项研究中,我们观察了分布式建筑工程管理团队,他们在3D虚拟世界中进行协作时发现了建筑模型中的问题。本文通过探讨虚拟世界中富媒体的3D环境的功能如何支持团队成员之间相互发现施工协调问题,为可视化和建筑信息模型(BIM)文献做出了贡献。在2013年冬季/春季,来自全球四所分布在各大学的研究生和本科生每周参加三个小组的会议,共11周。虚拟世界内部和外部的团队都可以使用许多通信功能,包括语音,文本聊天,屏幕共享,以及探索导入虚拟世界的虚拟化身比例模型。在探索导入的模型时,人们可以通过使用键盘上的箭头键在建筑物中作为化身来“走动”化身来控制自己的观点,因此,团队的所有成员都可以一起查看模型,而无论BIM经验。与其他查看模型的方法(例如,在2D共享屏幕上被动查看模型)相比,我们发现在虚拟化身规模的模型中问题发现的比率显着更高。空间对于快速发现协调问题更有效。

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