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THERAPIST: Towards an autonomous socially interactive robot for motor and neurorehabilitation therapies for children

机译:治疗:建立一个自主的社交互动机器人,用于儿童运动和神经康复治疗

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Exploiting the use-dependent plasticity of our neuromuscular system, neuro-rehabilitation therapies are devised to help patients that suffer from injuries or diseases in this system, such as those caused by brain damage before or during birth or in the first years of life (e.g. due to cerebral palsy or obstetric brachial plexus palsy). These therapies take advantage of the fact that the motor activity alters the properties of our neurons and muscles, including the pattern of their connectivity, and thus their functionality. Hence, a sensor-motor treatment where the patient makes certain movements, will help her to (re)learn how to move the affected body parts. But this traditional rehabilitation processes come at a cost: therapies are usually repetitive and lengthy, reducing motivation and adherence to the treatment and thus limiting the benefits for the patients. This paper describes the motivation, experiences and current efforts towards the final development of THERAPIST, a socially interactive robot for neuro-rehabilitation assistance. Our starting hypothesis was that patients could get consistently engaged in a therapeutic non-physical interaction with a robot, facilitating the design of new therapies that should improve the patient recovery time and reduce the overall socio-economic costs. This hypothesis was validated by our initial experimental studies, which showed that pediatric patients can be easily driven into highly attentive and collaborating attitudes by letting them interact with a robot. However, in order to be safe and robust, this robot was teleoperated, requiring a great effort on supervision from clinic professionals. The development of a real socially interactive robot will require the intersection of multiple challenging directions of research that we are currently exploring.
机译:利用神经肌肉系统的使用依赖性可塑性,设计了神经康复疗法,以帮助遭受该系统伤害或疾病(例如在出生前或出生时或生命的最初几年因脑部损伤而造成的疾病)的患者由于脑瘫或产科臂丛神经麻痹)。这些疗法利用了以下事实:运动活动会改变我们神经元和肌肉的特性,包括它们的连接方式以及功能。因此,患者进行某些动作的传感器运动疗法将帮助她(重新)学习如何移动受影响的身体部位。但是这种传统的康复过程需要付出一定的代价:疗法通常是重复性的且漫长的,减少了治疗的动力和依从性,从而限制了患者的获益。本文介绍了THERAPIST(用于神经康复援助的社交互动机器人)最终开发的动力,经验和当前的努力。我们的最初假设是,患者可以与机器人持续进行治疗性的非物理互动,从而有助于设计新的疗法,从而缩短患者的康复时间并降低总体社会经济成本。我们的初步实验研究证实了这一假设,该研究表明,通过让小儿患者与机器人互动,他们可以轻松地将其吸引到高度专心和协作的态度。但是,为了安全可靠,该机器人进行了遥控操作,需要临床专业人员的大力监督。真正的社交互动机器人的发展将需要我们目前正在探索的多个具有挑战性的研究方向的交集。

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