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Responsive Biped Character Stepping: When Push Comes to Shove

机译:自适应Biped字符步进:推入时推

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In this paper, we propose a real-time approximation method for generating intelligent foot placement information for interactive biped characters. Our model uses an uncomplicated and efficient physics-based mechanism for generating fundamental pose information that can be used to construct the motions of a fully articulated dynamic character. The focus of this paper is a foot placement approximation method capable of producing balancing characters with dynamic characteristics. Furthermore, our model is straightforward to implement, computationally efficient, practical and robust, and ideal for time critical applications such as games.
机译:在本文中,我们提出了一种实时逼近方法,用于为交互式两足动物生成智能的脚部放置信息。我们的模型使用一种简单而有效的基于物理学的机制来生成基本姿态信息,该信息可用于构建完全铰接的动态角色的运动。本文的重点是一种能够产生具有动态特性的平衡特征的脚部放置近似方法。此外,我们的模型易于实现,计算效率高,实用且健壮,非常适合时间紧迫的应用程序,例如游戏。

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