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An Adaptive Rate-Based Method for Maintaining Consistency in Networked Multiplayer Computer Games

机译:基于自适应速率的网络多人计算机游戏中保持一致性的方法

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摘要

This paper presents a dynamic, rate-based method that regulates consistency, in response to changes in the underlying network, for client-server-based Multiplayer Computer Games. It operates on the premise that, as the network conditions between client and server changes, so too does the inconsistency from the client's viewpoint. Hence, adapting the rate of updates between the server and the client can help maintain an acceptable level of consistency.
机译:本文提出了一种动态的,基于费率的方法,该方法针对基于客户端-服务器的多人计算机游戏,根据底层网络的变化来调节一致性。它运行的前提是,随着客户端和服务器之间的网络状况发生变化,从客户端的角度来看,不一致也会发生变化。因此,调整服务器和客户端之间的更新速率可以帮助维持可接受的一致性水平。

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