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Towards real-time applications in mobile web browsers

机译:转向移动Web浏览器中的实时应用程序

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摘要

WebGL and WebCL are web targeted versions of OpenGL ES and OpenCL standards. Using these standards, it is possible to better exploit the hardware resources in embedded systems from web browsers allowing timely processing of audio, video, and graphics. WebGL excels in graphics applications while WebCL fares better when more flexibility is required in execution platform selection, load balancing, data formats, control flow, or memory access patterns. This paper explores the potential for mobile web application acceleration utilizing WebGL and particularly WebCL which is currently under intense development. Where driver support is lacking, WebGL is used as a proxy to provide an estimate of WebCL opportunity. Speedups in the order of 200x over JavaScript are demonstrated in best case situations for a GPU target. In similar situations, CPU acceleration can be 10x while running in a laptop browser. In addition, as building and optimizing a WebCL implementation is part of the reported work, an overview of the important development issues is given.
机译:WebGL和WebCL是OpenGL ES和OpenCL标准的Web定位版本。使用这些标准,可以从Web浏览器更好地利用嵌入式系统中的硬件资源,从而可以及时处理音频,视频和图形。当在执行平台选择,负载平衡,数据格式,控制流或内存访问模式方面需要更大的灵活性时,WebGL在图形应用程序中表现出色,而WebCL则表现更好。本文探讨了利用WebGL特别是当前正在大力开发的WebCL加速移动Web应用程序的潜力。如果缺少驱动程序支持,则将WebGL用作代理来估计WebCL机会。在最佳情况下,对于GPU目标,演示了比JavaScript快200倍的速度。在类似情况下,在笔记本电脑浏览器中运行时,CPU加速可能是10倍。此外,由于构建和优化WebCL实施是所报告工作的一部分,因此对重要的开发问题进行了概述。

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