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Constructive scaffolding for accessible PBL: Situated meta-critique in the classroom

机译:用于可访问的PBL的建设性脚手架:位于教室中的元批评

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We reflect on the success of embedding legal, social, ethical and professional issues (LSEPI) into computing courses while at the same time encouraging a "growth mindset" in our students. We review the only compulsory course for our first year computing undergraduates, with a broad range of technical ability, impairment and educational background. We chose problem-based learning (PBL) as a natural fit with contextual demands but also paid special attention to the scaffolding required to make PBL effective with novice learners. Our main PBL element is a final "capstone" activity, in which small multidisciplinary teams of students who have not worked together before, design and deliver a Web-based game inside a week, using techniques and technologies seen during the preceding 12 weeks. This paper describes the approaches taken to practical and tutorial learning events and evaluates the results of the PBL phase. The main contributions of this paper are a) the identification of PBL as a vehicle for delivering generic graduate attributes (GGA), b) the use of PBL with novice learners, and c) the use of situated meta-critique as a constructivist trigger for developing self-reflection.
机译:我们反思将法律,社会,道德和专业问题(LSEPI)纳入计算机课程的成功,同时鼓励我们学生的“成长心态”。我们审查了我们第一年的计算机专业本科生的唯一必修课程,其技术能力,损伤和教育背景广泛。我们选择基于问题的学习(PBL)作为适合于上下文需求的自然选择,但也特别注意了使PBL对新手学习者有效所需的脚手架。我们的主要PBL元素是最后的“顶峰”活动,其中以前从未一起工作过的小型多学科学生团队,将使用过去12周中看到的技术在一周内设计和发布基于Web的游戏。本文介绍了实践和教程学习活动所采用的方法,并评估了PBL阶段的结果。本文的主要贡献是:a)将PBL识别为提供通用研究生属性(GGA)的工具,b)将PBL与新手学习者一起使用,以及c)使用情境元批评作为建构主义触发者发展自我反省。

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