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Circuit Warz, the games; collaborative and competitive game-based learning in virtual worlds

机译:巡回赛,游戏;虚拟世界中基于协作和竞争性游戏的学习

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In recent years there has been significant growth in the use of video games technologies and game mechanics for teaching and learning. These environments and techniques offer the ability to create complex, highly interactive simulations with solid theoretical underpinnings to present teaching material in new and highly interactive ways. This paper discusses and practically demonstrates how video games mechanics can be used to create highly immersive and engaging user experiences to teach engineering related material. Circuit Warz; The Games, project is introduced and demonstrates how a game-based approach, using a collaborative team-based competitive format, can be used to create immersive, highly engaging student learning experiences.
机译:近年来,视频游戏技术和游戏机制在教学中的使用有了显着增长。这些环境和技术可以创建具有扎实的理论基础的复杂的,高度交互的模拟,从而以新颖且高度交互的方式展示教材。本文讨论并实际演示了如何利用视频游戏机制来创建高度沉浸式的,引人入胜的用户体验,以教授与工程相关的材料。沃兹巡回赛;介绍了“游戏”项目,并演示了如何使用基于团队的协作竞争格式的基于游戏的方法来创建沉浸式,高度参与的学生学习体验。

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