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Designing personalized therapeutic serious games for a pervasive assistive environment

机译:针对普遍的辅助环境设计个性化的严肃游戏

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Serious games-based therapies are currently gaining massive interest of both computer science and healthcare communities. This paper focuses on the design and use of personalized therapeutic serious games in a pervasive healthcare assistive environment that integrates smart objects such as wheelchairs. The smart objects have embedded sensors to measure physiological parameters. Tablet PCs are being attached to the wheelchairs, serving several application purposes. We are in the process of studying and developing a serious games model, taking into account elements such as the use of RFID for game playing, tablets for interaction and patient's physiological vital signals for personalization and adaptation issues. The first prototype is directed to address therapeutics activities in aphasia and alexia, the most common speech and language disturbance in stroke and head trauma. The paper also describes the rationale, the game description and the main development issues behind this prototype.
机译:基于严肃游戏的疗法目前正在引起计算机科学和医疗保健界的广泛兴趣。本文重点研究在集成了轮椅等智能对象的普适医疗辅助环境中个性化治疗性严肃游戏的设计和使用。智能对象具有嵌入式传感器以测量生理参数。平板电脑已安装在轮椅上,可用于多种用途。我们正在研究和开发严肃的游戏模型,并考虑到诸如在游戏中使用RFID,用于交互的平板电脑以及用于个性化和适应性问题的患者生理性生命信号等要素。第一个原型旨在解决失语症和无语症(中风和头部创伤中最常见的言语和语言障碍)的治疗活动。本文还描述了该原型的原理,游戏说明以及主要的开发问题。

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