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Designing personalized therapeutic serious games for a pervasive assistive environment

机译:为普遍的辅助环境设计个性化治疗严肃游戏

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Serious games-based therapies are currently gaining massive interest of both computer science and healthcare communities. This paper focuses on the design and use of personalized therapeutic serious games in a pervasive healthcare assistive environment that integrates smart objects such as wheelchairs. The smart objects have embedded sensors to measure physiological parameters. Tablet PCs are being attached to the wheelchairs, serving several application purposes. We are in the process of studying and developing a serious games model, taking into account elements such as the use of RFID for game playing, tablets for interaction and patient's physiological vital signals for personalization and adaptation issues. The first prototype is directed to address therapeutics activities in aphasia and alexia, the most common speech and language disturbance in stroke and head trauma. The paper also describes the rationale, the game description and the main development issues behind this prototype.
机译:基于游戏的严重疗法目前正在获得计算机科学和医疗保健社区的大量利益。本文重点介绍在普遍的医疗保健辅助环境中的个性化治疗性严肃游戏的设计和使用,这些环境集成了轮椅等智能物体。智能对象具有嵌入式传感器来测量生理参数。平板电脑正在连接到轮椅上,提供多种应用目的。我们正在研究和开发一个严肃的游戏模型,考虑到诸如使用RFID进行游戏,用于个性化和适应问题的互动和患者的生理生理重要信号等元素。第一个原型旨在解决性腺和亚历克斯的治疗活动,中风和头部创伤中最常见的语音和语言障碍。本文还介绍了该原型背后的理由,游戏描述和主要开发问题。

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