首页> 外文会议>2010 IEEE International Symposium on Parallel amp; Distributed Processing (IPDPS) >Contention-based georouting with guaranteed delivery, minimal communication overhead, and shorter paths in wireless sensor networks
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Contention-based georouting with guaranteed delivery, minimal communication overhead, and shorter paths in wireless sensor networks

机译:基于竞争的地理路由,可保证传递,最小的通信开销以及无线传感器网络中较短的路径

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Nodes in contention-based (beaconless) georouting forward packets towards a known destination position without the knowledge of the neighborhood. The only existing methods that guarantee delivery in unit disk graphs (UDG) require runtime planarization of the communication graph with either unbounded message overhead per hop while preserving the Gabriel graph property of the subgraph, or a constant overhead per hop with up to 13 control messages. In this paper we show that the next hop can be selected directly by a contention mechanism and without prior planarization. Existing greedy routing methods select the next hop with 3 messages using a RTS-CTS-DATA scheme in a timer-based contention where only the next hop neighbor responds. We extend this to provide also recovery from local minima with 3 messages per hop by the Rotational Sweep algorithm. We prove that our algorithm guarantees delivery in UDGs, and also yields routes that are shorter than or equal to the combined greedy and face routing with Gabriel graph planarization. Simulation results show that especially the duration of the contention process can be significantly reduced. Our algorithm can be also used for conventional beacon-based routing with guaranteed delivery without prior planarization, replacing the complicated implementation from by a very simple method which evaluates angular distances to select the proper forwarding neighbor. It also provides a simple network boundary detection algorithm, with or without beacons.
机译:基于争用(无信标)的节点在不了解邻居的情况下将数据包转发到已知的目标位置。唯一现有的保证以单位磁盘图(UDG)交付的方法需要对通信图进行运行时平面化,或者在保留子图的Gabriel graph属性的同时,使每跳具有无限制的消息开销,或者具有多达13条控制消息的每跳恒定的开销。 。在本文中,我们表明可以通过竞争机制直接选择下一跳,而无需事先进行平面化。现有的贪婪路由方法在仅下一跳邻居响应的基于计时器的竞争中使用RTS-CTS-DATA方案使用3条消息选择下一跳。我们将其扩展为通过旋转扫描算法从每跳3条消息的本地最小值中恢复。我们证明了我们的算法保证了UDG中的传递,并且所产生的路由小于或等于具有加百利图平面化的贪婪和面部路由的组合。仿真结果表明,尤其是竞争过程的持续时间可以大大减少。我们的算法也可以用于具有保证传递的常规基于信标的路由,而无需事先进行平面化,从而通过一种非常简单的方法来评估复杂的实现,该方法通过评估角距离以选择适当的转发邻居来进行。它还提供了带有或不带有信标的简单网络边界检测算法。

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