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Enhanced learning outcome using participative role play simulation

机译:通过参与式角色扮演模拟提高学习成果

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The aim of this paper is to explain how a new type of participative role play simulation can be used to improve a learning situation. A learning goal is presented to make a concrete example of how to use the tool. The paper will address the particular learning goal, and how a total learning situation can be created to support the wanted outcome. We will discuss game design principles and the pedagogical benefits of using participative role play simulation and argue why this improves the learning situation. The testing is still undergoing as part of a PhD project and one of the reasons for this paper is to receive feedback from a different target group. We will use examples from the testing of the model and also where only the first part of the model is tested. The last project was regarding netiquette amongst parents and children in elementary school, as bullying on the internet and improper exposure to children has become increasingly harder to combat.
机译:本文的目的是说明如何使用新型的参与式角色扮演模拟来改善学习状况。提出了一个学习目标,以作为如何使用该工具的具体示例。本文将解决特定的学习目标,以及如何创建总体学习情况以支持所需的结果。我们将讨论游戏设计原理以及使用参与式角色扮演模拟的教学优势,并讨论为什么这会改善学习状况。该测试仍是博士项目的一部分,正在进行本文的原因之一是要接收来自不同目标群体的反馈。我们将使用来自模型测试的示例,以及仅测试模型第一部分的示例。上一个项目是关于小学家长和孩子之间的网络礼节,因为互联网上的欺凌和对儿童的不当接触变得越来越难以应对。

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