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Enhanced learning outcome using participative role play simulation

机译:使用参与角色扮演模拟增强学习结果

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The aim of this paper is to explain how a new type of participative role play simulation can be used to improve a learning situation. A learning goal is presented to make a concrete example of how to use the tool. The paper will address the particular learning goal, and how a total learning situation can be created to support the wanted outcome. We will discuss game design principles and the pedagogical benefits of using participative role play simulation and argue why this improves the learning situation. The testing is still undergoing as part of a PhD project and one of the reasons for this paper is to receive feedback from a different target group. We will use examples from the testing of the model and also where only the first part of the model is tested. The last project was regarding netiquette amongst parents and children in elementary school, as bullying on the internet and improper exposure to children has become increasingly harder to combat.
机译:本文的目的是解释如何使用新型的参与角色扮演模拟来改善学习情况。 提出了一个学习目标,以制作如何使用该工具的具体示例。 本文将解决特定的学习目标,以及如何创建总学习情况以支持所需的结果。 我们将讨论游戏设计原则和使用参与角色扮演模拟的教学利益,并争辩为什么这改善了学习情况。 该测试仍然是博士项目的一部分,而本文的原因之一是接收来自不同目标组的反馈。 我们将使用示例从模型的测试中,并且在仅测试模型的第一部分的位置。 最后一个项目在小学的父母和儿童中,在小学中,互联网上的欺凌和儿童的不当暴露变得越来越难以打击。

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