首页> 外文会议>12th international ACM SIGACCESS conference on computers and accessibility 2010 >Audio and Haptic Based Virtual Environments for Orientation and Mobility in People Who are Blind
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Audio and Haptic Based Virtual Environments for Orientation and Mobility in People Who are Blind

机译:基于音频和触觉的虚拟环境,用于盲人的定向和移动

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This study presents the development of a videogame with two audio and haptic interfaces that allow for the stimulation of orientation and mobility skills in people who are blind through the use of virtual environments. Our idea was to test the hypothesis regarding the use of audio and haptic interfaces together, allowing for the creation of a better mental representation of a virtual environment, compared to that which results from the use of each kind of interface separately. The videogame's icon usability has been evaluated, as well as a posterior cognitive analysis of the skills acquired through its use. The preliminary usability results show that the people correctly describe the textures and shapes used in the software.
机译:这项研究提出了具有两个音频和触觉界面的视频游戏的开发,这些界面允许通过使用虚拟环境来刺激盲人的定向和移动技能。我们的想法是测试有关音频和触觉接口一起使用的假设,与单独使用每种接口所产生的虚拟环境相比,可以创建更好的虚拟环境心理表示。已评估了视频游戏的图标可用性,并对通过使用该游戏获得的技能进行了后验认知分析。初步的可用性结果表明,人们可以正确描述软件中使用的纹理和形状。

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