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Generating latent texture proxies for object category modeling

机译:生成对象类别建模的潜在纹理代理

摘要

Systems and methods include generating a plurality of three-dimensional (3D) proxy geometries of objects; generate a plurality of neural textures of the object based on the plurality of 3D proxy geometries, the neural textures defining a plurality of different shapes and appearances representing the object; provide a plurality of neural textures to the neural renderer; receive from the neural renderer a color image and an alpha mask representing opacity of at least a portion of the object based on the plurality of neural textures; It is described for creating a composite image based on a pose, a color image, and an alpha mask.
机译:系统和方法包括产生多个物体的三维(3D)代理几何形状; 基于多个3D代理几何形状产生对象的多个神经纹理,神经纹理定义多个不同的形状和表示物体的外观; 为神经渲染器提供多个神经纹理; 从神经渲染器接收一个彩色图像和表示基于多个神经纹理的至少一部分对象的不透明度的α掩模; 描述用于创建基于姿势,彩色图像和α掩模的合成图像。

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