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System and method of gamification of real-life events

机译:真实事件的游戏系统和方法

摘要

There is a system and method for gamification of real-life events over a computerized network. The system includes an observer module configured to generate real-life data in response to observation of a real-life event. The system includes an interface engine module configured to operate an ongoing computerized game that includes game objects. The system includes an implementation module configured to receive an implementation instruction and automatically effect a real-world occurrence associated with the implementation instruction. The system includes a control module, including a processor, configured to convert real-life data from the observer module into a game object, provide the created game object to the interface engine module for injection into an ongoing computer game, and convert a player interaction into an implementation instruction and provide the same to the implementation module. The system includes a player module configured to permit a player to play the ongoing game.
机译:在计算机化网络上存在一个系统和方法,用于通过计算机化网络进行游戏。该系统包括观察者模块,该观察者模块被配置为响应于观察真实事件而生成真实生活数据。该系统包括界面引擎模块,其被配置为操作包括游戏对象的正在进行的计算机化游戏。该系统包括配置模块,该实现模块被配置为接收实现指令并自动实现与实现指令相关联的实际发生。该系统包括控制模块,包括处理器,该处理器被配置为将来自观察者模块的实际数据转换为游戏对象,将创建的游戏对象提供给接口引擎模块,用于注入正在进行的计算机游戏,并转换播放器交互进入实现指令并提供相同的实现模块。该系统包括被配置为允许玩家播放正在进行的游戏的玩家模块。

著录项

  • 公开/公告号US11207598B2

    专利类型

  • 公开/公告日2021-12-28

    原文格式PDF

  • 申请/专利权人 ANDREW JACK THOMAS;JANE DUDLEY;

    申请/专利号US201916683058

  • 发明设计人 ANDREW JACK THOMAS;JANE DUDLEY;

    申请日2019-11-13

  • 分类号A63F13/65;A63F13/79;A63F13/31;A63F13/35;

  • 国家 US

  • 入库时间 2022-08-24 23:04:49

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