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SYSTEM AND METHOD OF GAMIFICATION OF REAL-LIFE EVENTS

机译:生活化的系统和方法

摘要

There is a system and method for gamification of real-life events over a computerized network. The system includes an observer module configured to generate real-life data in response to observation of a real-life event. The system includes an interface engine module configured to operate an ongoing computerized game that includes game objects. The system includes an implementation module configured to receive an implementation instruction and automatically effect a real-world occurrence associated with the implementation instruction. The system includes a control module, including a processor, configured to convert real-life data from the observer module into a game object, provide the created game object to the interface engine module for injection into an ongoing computer game, and convert a player interaction into an implementation instruction and provide the same to the implementation module. The system includes a player module configured to permit a player to play the ongoing game.
机译:存在用于通过计算机化网络将现实事件游戏化的系统和方法。该系统包括被配置为响应于对真实事件的观察而生成真实数据的观察者模块。该系统包括被配置为操作包括游戏对象的进行中的计算机游戏的接口引擎模块。该系统包括被配置为接收实施指令并自动实现与该实施指令相关联的真实世界发生的实施模块。该系统包括控制模块,该控制模块包括处理器,该控制模块被配置为将来自观察者模块的真实数据转换为游戏对象,将创建的游戏对象提供给接口引擎模块以注入到正在进行的计算机游戏中,并转换玩家交互。转化为实施指令,并将其提供给实施模块。该系统包括配置成允许玩家玩进行中游戏的玩家模块。

著录项

  • 公开/公告号US2020078684A1

    专利类型

  • 公开/公告日2020-03-12

    原文格式PDF

  • 申请/专利权人 ANDREW JACK THOMAS;JANE DUDLEY;

    申请/专利号US201916683058

  • 发明设计人 ANDREW JACK THOMAS;JANE DUDLEY;

    申请日2019-11-13

  • 分类号A63F13/65;A63F13/35;A63F13/31;A63F13/79;

  • 国家 US

  • 入库时间 2022-08-21 11:25:43

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