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VIDEO GAME PLAYER, SPECTATOR AND AUDIENCE INTERACTION

机译:视频游戏播放器,观众和观众互动

摘要

Live camera video of video game players may be captured. Portions of the live video that include the player's faces may be inserted into the faces of characters that are controlled by the players and displayed in real-time. The players may stream video output from the video game to respective groups of spectators. The game video output may include a competition area and a competition audience that includes audience portions based on the groups of spectators that receive the game video output from the players. An audience member may be associated with a spectator, and the spectator's username, profile picture, chat messages and other spectator input may be displayed adjacent to the audience member. A queue of waiting players may be displayed simultaneously with current gameplay in the competition area, and a queued character may move to the competition area when an open competition slot becomes available.
机译:可以捕获视频游戏玩家的现场摄像机视频。 包括播放器面的实时视频的部分可以插入由玩家控制的字符的面部并实时显示。 玩家可以将视频输出从视频游戏流传输到相应的观众组。 游戏视频输出可以包括竞争区域和竞争受众,包括基于接收来自玩家的游戏视频输出的观众组的观众部分。 观众成员可以与观众相关联,并且可以与观众成员相邻地显示观众的用户名,配置文件图片,聊天消息和其他观众输入。 竞争区域中的当前游戏玩法可以同时显示等待玩家的队列,并且当开放竞争时隙可用时,排队的角色可能会移动到竞争区域。

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