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Systems and methods for texture-space ray tracing of transparent and translucent objects

机译:透明和半透明物体纹理空间射线追踪的系统和方法

摘要

Disclosed is a hybrid approach to rendering transparent or translucent objects, which combines object-space ray tracing with texture-space parametrization and integration. Transparent or translucent objects are first parameterized using two textures: (1) a texture that stores the surface normal at each location on the transparent or translucent object, and (2) a texture that stores the world space coordinates at each location on the transparent or translucent object. Ray tracing can then be used to streamline and unify the computation of light transport inside thick mediums, such as transparent or translucent objects, with the rest of the scene. For each valid (e.g., visible) location on the surface of a transparent or translucent object, the disclosed embodiments trace one or more rays through such objects and compute the resulting lighting in an order-independent fashion. The results are stored in a texture, which is then applied during the final lighting stage.
机译:公开了一种呈现透明或半透明物体的混合方法,其将物体空间射线跟踪与纹理空间参数化和集成相结合。透明或半透明对象是使用两个纹理参数的参数化:(1)纹理,其在透明或半透明对象上的每个位置处存储正常的纹理,(2)将世界空间在透明或透明位置的每个位置存储的纹理半透明对象。然后可以使用射线追踪来简化和统一厚介质内的光传输的计算,例如透明或半透明物体,其余部分。对于透明或半透明对象表面上的每个有效(例如,可见)位置,所公开的实施例通过这些对象挖掘一个或多个光线,并以有关的顺序的方式计算得到的照明。结果存储在纹理中,然后在最终照明阶段期间施加。

著录项

  • 公开/公告号US10970913B2

    专利类型

  • 公开/公告日2021-04-06

    原文格式PDF

  • 申请/专利权人 ELECTRONIC ARTS INC.;

    申请/专利号US201916282117

  • 发明设计人 COLIN BARRÉ-BRISEBOIS;

    申请日2019-02-21

  • 分类号G06T15/06;

  • 国家 US

  • 入库时间 2024-06-14 21:24:34

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