首页> 外国专利> DETERMINING QUALITY OF AN ELECTRONIC GAME BASED ON DEVELOPER ENGAGEMENT METRICS

DETERMINING QUALITY OF AN ELECTRONIC GAME BASED ON DEVELOPER ENGAGEMENT METRICS

机译:基于开发人员参与度量的电子游戏确定质量

摘要

A technique determines a quality of an electronic game based at least in part on the time spent by a game developer to design the electronic game. While operating a game development tool during the design of the game, the number of actions taken using the game development tool are counted for a plurality of time frames. If the number of actions for any particular time frame meet a threshold number of actions, then a duration of that time frame is added to a value of a total developer time for the electronic game. Other time frames, in which the number of actions fails to meet the threshold, do not have their time frame durations added to the value of the total developer time. A higher quality rating corresponds to longer total developer time.
机译:一种技术至少部分地基于游戏开发商设计电子游戏的时间来确定电子游戏的质量。在游戏设计期间经营游戏开发工具时,使用游戏开发工具采取的动作次数计为多个时间帧。如果任何特定时间帧的动作次数符合阈值次数,则该时间帧的持续时间被添加到电子游戏的总开发者时间的值。其他时间框架,其中操作的次数无法满足阈值,没有将其时间帧持续时间添加到总开发者时间的值。更高的质量等级对应于更长的显影剂时间。

著录项

  • 公开/公告号US2021072981A1

    专利类型

  • 公开/公告日2021-03-11

    原文格式PDF

  • 申请/专利权人 ROBLOX CORPORATION;

    申请/专利号US201916563509

  • 发明设计人 JIANAN DUAN;

    申请日2019-09-06

  • 分类号G06F8/77;

  • 国家 US

  • 入库时间 2024-06-14 21:21:54

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