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Real-time rendering method of selectively performing bump mapping and phong shading processes and apparatus therefor

机译:选择性执行凹凸映射和庞氏阴影处理的实时渲染方法及其装置

摘要

A real-time rendering method for selectively performing bump mapping and Phong shading processes and a rendering apparatus therefor are provided. The rendering method includes the step of calculating a ambient factor, the step of bump-mapping a diffuse factor and selectively outputting the bump-mapped diffuse factor or the diffuse factor prior to the bump mapping according to a bump mapping/Phong shading selection signal, the step of bump-mapping a specular factor and selectively outputting the bump-mapped specular factor or the specular factor prior to the bump mapping according to the bump mapping/Phong shading selection signal and the step of summing the ambient factor, the selectively output diffuse factor and the selectively output specular factor and obtaining the value of intensity. Therefore, bump mapping and Phong shading processes are selectively performed. Also, there is no discontinuity at the borders of each polygon. In addition, the rendering apparatus can be easily realized due to its simple structure.
机译:提供一种用于选择性地执行凹凸映射和Phong阴影处理的实时渲染方法及其渲染设备。渲染方法包括以下步骤:计算环境因子;对扩散因子进行凹凸映射;并根据凹凸映射/ Phong阴影选择信号,在凹凸映射之前选择性地输出凹凸映射的扩散因子或扩散因子;凹凸映射镜面因子的步骤,根据凹凸映射/ Phong阴影选择信号,在凹凸映射前选择性地输出凹凸映射的镜面因子或镜面因子,以及对环境因子求和的步骤,有选择地输出漫射系数和选择性输出镜面系数并获得强度值。因此,选择性地执行了凹凸贴图和Phong阴影处理。而且,每个多边形的边界都没有不连续性。另外,渲染装置由于其简单的结构而可以容易地实现。

著录项

  • 公开/公告号US5808619A

    专利类型

  • 公开/公告日1998-09-15

    原文格式PDF

  • 申请/专利权人 SAMSUNG ELECTRONICS CO. LTD.;

    申请/专利号US19960748489

  • 发明设计人 KIL-SU EO;SEUNG-HAK CHOI;

    申请日1996-11-08

  • 分类号G06F15/00;

  • 国家 US

  • 入库时间 2022-08-22 02:38:37

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