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Design principles of hardware-based phong shading and bump-mapping

机译:基于硬件的phong着色和凹凸贴图的设计原则

摘要

The VISA+ hardware architecture is the first of a new generation of graphics accelerators designed primarily to render bump-, texture-, environment- and environment-bump-mapped polygons. This paper presents examples of the main graphical capabilities and discusses methods and simplifications used to create high quality images. One of the key concepts in the VISA+ design, the use of reflectance cubes, is predestined for environment mapping. In combination with bump- and texture-mapping it shows the strength of our new architecture. Furthermore it justifies some of the decisions made during simulation and development of the complex VISA+ architecture.
机译:VISA +硬件体系结构是新一代图形加速器中的第一个,主要设计用于渲染凹凸,纹理,环境和环境凹凸映射的多边形。本文介绍了主要图形功能的示例,并讨论了用于创建高质量图像的方法和简化方法。 VISA +设计中的关键概念之一,即反射立方的使用,预定用于环境映射。结合凹凸贴图和纹理贴图,它显示了我们新架构的实力。此外,它证明了在复杂的VISA +架构的仿真和开发过程中做出的某些决定是合理的。

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