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Method of controlling development of game reflecting player's personality, video game apparatus and storage medium therefor
Method of controlling development of game reflecting player's personality, video game apparatus and storage medium therefor
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机译:反映玩家个性的游戏开发控制方法,视频游戏装置及其存储介质
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摘要
During a game, options to be responded by a player character are offered to a player. Personality point values in consideration of human personalities are assigned to the options, respectively. The personality point value corresponding to a response made by the player to every offer of the options is accumulated so as to obtain an accumulated personality point value for each of the human personalities. A personality of the player is classified based on the accumulated personality point values for the respective human personalities. The speech contents of a counterpart character, the fighting contents with the counterpart character or the behavioral environments of the player character are changed depending on the classified personality of the player.
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