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Method of controlling development of game reflecting player's personality, video game apparatus and storage medium therefor

机译:反映玩家个性的游戏开发控制方法,视频游戏装置及其存储介质

摘要

During a game, options to be responded by a player character are offered to a player. Personality point values in consideration of human personalities are assigned to the options, respectively. The personality point value corresponding to a response made by the player to every offer of the options is accumulated so as to obtain an accumulated personality point value for each of the human personalities. A personality of the player is classified based on the accumulated personality point values for the respective human personalities. The speech contents of a counterpart character, the fighting contents with the counterpart character or the behavioral environments of the player character are changed depending on the classified personality of the player.
机译:在游戏期间,将由玩家角色响应的选项提供给玩家。考虑到人类个性的个性点值分别分配给选项。累积与玩家对每个选项的选择做出的响应相对应的个性积分值,以便获得每个人类个性的累积个性积分值。基于各个人的个性的累积的个性积分值来对玩家的个性进行分类。对方角色的语音内容,与对方角色的战斗内容或玩家角色的行为环境根据玩家的分类个性而改变。

著录项

  • 公开/公告号US6290602B1

    专利类型

  • 公开/公告日2001-09-18

    原文格式PDF

  • 申请/专利权人 KONAMI CO. LTD.;

    申请/专利号US19980145589

  • 发明设计人 JUNKO KAWANO;

    申请日1998-09-02

  • 分类号A63F130/00;

  • 国家 US

  • 入库时间 2022-08-22 01:03:16

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