首页> 外国专利> A video game apparatus, a character-behavior-instructing method for a video game, and a machine-readable-recording medium containing therein a character-behavior-instructing program

A video game apparatus, a character-behavior-instructing method for a video game, and a machine-readable-recording medium containing therein a character-behavior-instructing program

机译:视频游戏装置,用于视频游戏的角色行为指示方法以及其中包含角色行为指示程序的机器可读记录介质

摘要

A video game apparatus increasing simulation realism of a jump action by using an operation stick (16p) bendable from its upright position is disclosed, wherein controller-operation detection means (61) detects values of the x-coordinate and the y-coordinate which correspond to a bend direction and a bend angle of stick (16p); jump control means (62) starts a run-up action when A-button (16b) is turned on, in which if operation stick (16p) is not bent to the back end, processing immediately shifts to a jump action process; and jump conditions are determined on the basis of changed information regarding the values of the x-coordinate and the y-coordinate at the time when the stick (16p) is bent from the back end to the upright position and the position of a ski-jumping competitor corresponding to a takeoff of a ski-jumping hill (32) at the time of the operation of operation stick (16p).;Also disclosed are a character-behavior-instructing method and a machine-readable-recording medium (5) containing therein a character-behavior-instructing program which are used for the video game apparatus.
机译:公开了一种视频游戏设备,其通过使用可从其竖立位置弯曲的操作杆(16p)来增加跳跃动作的模拟真实性,其中,控制器操作检测装置(61)检测对应于x坐标和y坐标的值杆的弯曲方向和弯曲角度(16p);当A按钮(16b)被打开时,跳跃控制装置(62)开始加速动作,其中如果操作杆(16p)没有弯曲到后端,则处理立即转到跳跃动作处理。根据关于杆(16p)从后端弯曲到直立位置时的x坐标和y坐标值的变化信息以及滑雪板的位置来确定跳跃条件和跳跃条件在操作杆(16p)操作时对应于跳台滑雪场(32)的起飞的跳跃竞争对手。还公开了字符行为指示方法和机器可读记录介质(5)其中包含用于视频游戏设备的角色行为指示程序。

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