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A video game apparatus, a character-behavior-instructing method for a video game, and a machine-readable-recording medium containing therein a character-behavior-instructing program
A video game apparatus, a character-behavior-instructing method for a video game, and a machine-readable-recording medium containing therein a character-behavior-instructing program
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机译:视频游戏装置,用于视频游戏的角色行为指示方法以及其中包含角色行为指示程序的机器可读记录介质
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摘要
A video game apparatus increasing simulation realism of a jump action by using an operation stick (16p) bendable from its upright position is disclosed, wherein controller-operation detection means (61) detects values of the x-coordinate and the y-coordinate which correspond to a bend direction and a bend angle of stick (16p); jump control means (62) starts a run-up action when A-button (16b) is turned on, in which if operation stick (16p) is not bent to the back end, processing immediately shifts to a jump action process; and jump conditions are determined on the basis of changed information regarding the values of the x-coordinate and the y-coordinate at the time when the stick (16p) is bent from the back end to the upright position and the position of a ski-jumping competitor corresponding to a takeoff of a ski-jumping hill (32) at the time of the operation of operation stick (16p).;Also disclosed are a character-behavior-instructing method and a machine-readable-recording medium (5) containing therein a character-behavior-instructing program which are used for the video game apparatus.
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