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Video game system with state of next world dependent upon manner of entry from previous world via a portal

机译:具有下一世界状态的视频游戏系统取决于通过门户从先前世界进入的方式

摘要

A video game system includes a game cartridge which is pluggably attached to a main console having a main processor, a 3D graphics generating coprocessor, expandable main memory and player controllers. A multifunctional peripheral processing subsystem external to the game microprocessor and coprocessor is described which executes commands for handling player controller input/output to thereby lessen the processing burden on the graphics processing subsystem. The video game methodology involves game level organization features, camera perspective or point of view control features, and a wide array of animation and character control features. The system changes the camera angle (i.e., the displayed point of view in the three-dimensional world) automatically based upon various conditions and in response to actuation of a plurality of distinct controller keys/buttons/switches, e.g., four C buttons in the exemplary embodiment. The control keys allow the user at any time to move in for a close up or pull back for a wide view or pan the camera to the right and left to change the apparent camera angle. Such user initiated camera manipulation permits a player to better judge jumps or determine more precisely where an object is located in relation to the player controlled character. The video game system and methodology features a unique player controller, which permits control over a character's exploration of the three-dimensional world to an unprecedented extent. A player controlled character may be controlled in a multitude of different ways utilizing the combination of the joystick and/or cross-switch and/or control keys and a wide range of animation effects are generated.
机译:一种视频游戏系统,包括游戏盒,该游戏盒可插拔地连接到具有主处理器的主控制台,3D图形生成协处理器,可扩展主存储器和播放器控制器。描述了游戏微处理器和协处理器外部的多功能外围处理子系统,该子系统执行用于处理玩家控制器输入/输出的命令,从而减轻图形处理子系统上的处理负担。视频游戏方法论涉及游戏级组织功能,摄像机视角或视点控制功能以及各种各样的动画和角色控制功能。该系统基于各种条件并响应于多个不同的控制器键/按钮/开关(例如,相机中的四个C按钮)的致动,自动改变相机角度(即三维世界中显示的视角)示例性实施例。控制键允许用户在任何时候移近或拉远以查看宽广范围,或左右移动摄像机以改变摄像机的视在角度。这种由用户启动的摄像机操纵允许玩家更好地判断跳跃或更精确地确定物体相对于玩家控制的角色的位置。该视频游戏系统和方法具有独特的玩家控制器,可以前所未有地控制角色对三维世界的探索。可以利用操纵杆和/或交叉开关和/或控制键的组合,以多种不同方式来控制玩家控制的角色,并生成各种动画效果。

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