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Video game system with state of next world dependent upon manner of entry from previous world via a portal

机译:具有下一世界状态的视频游戏系统取决于通过门户从先前世界进入的方式

摘要

A video game system includes a game cartridge which is pluggably attached to a main console having a main processor, a 3D graphics generating coprocessor, expandable main memory and player controllers. A multifunctional peripheral processing subsystem external to the game microprocessor and coprocessor is described which executes commands for handling player controller input/output to thereby lessen the processing burden on the graphics processing subsystem. The video game methodology involves game level organization features, camera perspective or point of view control features, and a wide array of animation and character control features. The system changes the “camera” angle (i.e., the displayed point of view in the three-dimensional world) automatically based upon various conditions and in response to actuation of a plurality of distinct controller keys/buttons/switches.
机译:一种视频游戏系统,包括游戏盒,该游戏盒可插拔地连接到具有主处理器的主控制台,3D图形生成协处理器,可扩展的主存储器和播放器控制器。描述了在游戏微处理器和协处理器外部的多功能外围处理子系统,该子系统执行用于处理玩家控制器输入/输出的命令,从而减轻图形处理子系统上的处理负担。视频游戏方法论涉及游戏级组织功能,摄像机视角或视点控制功能以及各种各样的动画和角色控制功能。系统会更改“相机”根据各种条件并响应于多个不同的控制器键/按钮/开关的致动,自动地改变角度(即,三维世界中显示的视角)。

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