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BATTLE TYPE GAME DEVICE, AND BATTLE GAME ADVANCE CONTROLLING METHOD

机译:战斗型游戏装置及战斗游戏进阶控制方法

摘要

PROBLEM TO BE SOLVED: To provide a battle type game which is different from a conventional one and is excellent in amusement property by demanding a quick posture displacing motion and a quick and positive operation to an absolute location of a player. SOLUTION: This battle type game device is equipped with a monitor 7, five pieces of targets 10 and 110, a head section-detecting unit 3, and a turning sensor 27. In this case, the monitor 7 gives a posture changing (retracting) instruction and a hitting instruction to the player. The five pieces of targets 10 and 110 are provided around the monitor. The head section-detecting unit 3 detects posture changes of the player. The turning sensor 27 detects the hitting to the target 10 by the player. Then, the game advance is controlled by continuously performing the posture change instruction and the operating instruction.
机译:解决的问题:通过要求快速的姿势移动和对玩家的绝对位置的快速积极的操作,来提供一种与传统游戏不同并且在娱乐性方面优异的战斗型游戏。解决方案:该战斗型游戏设备配备有监视器7,五个目标10和110,头部检测单元3和转弯传感器27。在这种情况下,监视器7可以改变姿势(收回)指示和击打指示。在监视器周围设置五个目标10和110。头部检测单元3检测演奏者的姿势变化。转向传感器27检测玩家对目标10的击打。然后,通过连续执行姿势改变指令和操作指令来控制游戏进行。

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