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Chapter 69 Games and Multimedia Implementation on Heroic Battle of Surabaya: An Android Based Mobile Device Application

机译:第69章游戏和多媒体实施Surabaya的英雄战役:基于Android的移动设备应用程序

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Number of users of who use mobile devices and other handheld devices is rapidly increased (such as smartphones and tablet computers). This phenomena has changed the lifestyle of many people, especially in the ease of access to information. For example, access to any business information, political information, tourism information, as well as educational information. Education has also entered a new era, where books and other teaching materials, are not only presented using paper media but also in electronic form. Student can easily access that electronic information using computer/laptop or smartphone/tablet PC. So now, learning can be delivered in a more interesting and interactive media and model. It becomes new challenges for education, especially in teaching nation history, where education in paper material is no longer quite interesting. Therefore, new teaching media is required, that more interesting and interactive to the student. At this time, there are not many applications on mobile devices that explore education especially on heroic history of Indonesia. On the other hand, the education of heroic history become more necessary today, especially for young people. To answer this challenge, in this research we like to build an application software based on android mobile devices that contain education the history of the heroic battles 10 November 1945 in Surabaya. The application will provide the information of battle history, and also games and multimedia interactive such as sound, video streaming that built on android based mobile device. With this educational applications we expected that everyone especially young people can learning the knowledge about the history of the heroic battle 10 November 1945 Surabaya in the mobile device based on Android in interactive educational applications that provide a thorough understanding and fascinating history of the events surrounding the battle, and also exploring the historic sites in Surabaya and found fascinating city of Surabaya.
机译:谁使用移动设备和其他手持设备的用户数量快速增加(例如智能手机和平板电脑)。这种现象改变了许多人的生活方式,特别是在易于获取信息的情况下。例如,访问任何商业信息,政治信息,旅游信息以及教育信息。教育还进入了一个新的时代,其中书籍和其他教材,不仅使用纸质媒体呈现,而且是电子形式。学生可以使用计算机/笔记本电脑或智能手机/平板电脑轻松访问电子信息。所以现在,可以在更有趣和交互式的媒体和模型中提供学习。它成为教育的新挑战,特别是在教学国家历史中,造纸材料的教育不再有趣。因此,需要新的教学媒体,对学生来说更有趣和互动。此时,在探索教育的移动设备上没有许多应用程序,尤其是印度尼西亚的英勇史。另一方面,英雄历史教育今天变得更加必要,特别是对于年轻人来说。为了回答这一挑战,在这项研究中,我们喜欢基于Android移动设备构建一个应用软件,其中包含教育英雄战历史1945年11月在泗水的历史。该应用程序将提供战斗历史信息,以及游戏和多媒体交互式,如声音,在基于Android的移动设备上建立的视频流。通过这个教育应用,我们预计每个人特别是年轻人都可以了解1945年11月10日英雄战历史的知识,这是1945年11月10日在互动教育申请中基于Android的移动设备中的泗水,提供了彻底的理解和迷人的事件围绕着围绕的事件战斗,以及探索泗水的历史遗址,并找到了泗水的迷人城市。

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