首页> 外国专利> CONTROL METHOD OF COMPETITION TYPE BATTLE ACTION GAME DEVICE AND READABLE RECORDING MEDIUM RECORDED WITH COMPETITION TYPE BATTLE ACTION GAME PROGRAM

CONTROL METHOD OF COMPETITION TYPE BATTLE ACTION GAME DEVICE AND READABLE RECORDING MEDIUM RECORDED WITH COMPETITION TYPE BATTLE ACTION GAME PROGRAM

机译:竞赛型格斗动作游戏装置和记录有竞赛型格斗动作游戏程序的可读记录介质的控制方法

摘要

PROBLEM TO BE SOLVED: To provide a competition type battle action game in which the characteristic of a magic attack to be expressed can be freely controlled by the simple operation of an input device and not only a player's own attack but also the attack contents of the competing party can be confirmed in real time in voice. SOLUTION: The reception of input information from the input device is started and when there is reception within a prescribed time, '1' meaning the reception is stored at a prescribed position on a storage memory corresponding to the kind of received information and the number of times of reception so that a data table showing reception conditions can be successively prepared. After the lapse of a prescribed time, magic parameters corresponding to the position of '1' on the data table are successively executed in the order of storing '1' and the style of the final magic attack is expressed. Besides, the magic parameter to be executed is read in voice.
机译:解决的问题:提供一种竞赛型战斗动作游戏,其中可以通过输入设备的简单操作自由地控制要表达的魔术攻击的特征,不仅是玩家自己的攻击,而且还包括游戏者的攻击内容。参赛者可以通过语音实时确认。解决方案:开始从输入设备接收输入信息,并且在规定时间内接收到信息时,“ 1”表示接收结果存储在与接收信息的种类和数量相对应的存储装置中的指定位置。因此,可以连续地准备表示接收条件的数据表。经过规定的时间后,以存储“ 1”的顺序依次执行与数据表上的“ 1”位置相对应的魔术参数,并表现出最终魔术攻击的风格。此外,要执行的魔术参数是通过语音读取的。

著录项

  • 公开/公告号JP2000061135A

    专利类型

  • 公开/公告日2000-02-29

    原文格式PDF

  • 申请/专利权人 KOEI:KK;

    申请/专利号JP19980250334

  • 发明设计人 SUZUKI AKIHIRO;OGASAWARA KENICHI;

    申请日1998-08-21

  • 分类号A63F13/00;

  • 国家 JP

  • 入库时间 2022-08-22 01:59:11

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