首页> 外国专利> COMPETITION VIDEO GAME DEVICE, COMPETITION VIDEO GAME METHOD AND READABLE RECORDING MEDIUM WITH RECORDED VIDEO GAME PROGRAM

COMPETITION VIDEO GAME DEVICE, COMPETITION VIDEO GAME METHOD AND READABLE RECORDING MEDIUM WITH RECORDED VIDEO GAME PROGRAM

机译:竞赛视频游戏设备,竞赛视频游戏方法和具有记录视频游戏程序的可读记录介质

摘要

PROBLEM TO BE SOLVED: To provide full interest by allowing a game player to intentionally select player characters in the position of an actual supervisor. SOLUTION: A status setting means 63 judges whether player characters each attend a match or not after the match is finished, and stores the number of continuous non-attendance matches including the match in a RAM 8 for every player character. It also judges whether the number of continuous non- attendance matches for the player characters is as predetermined or not, before the player characters are selected, and then sets the player characters having a predetermined number N of continuous non-attendance matches or more to be 'sluggish men' at predetermined probability. The sluggish men falsely represent the condition of the player characters being kept far from the matches and having a deteriorating sense of matching. The action of the player characters are affected by lowering ability indexes.
机译:解决的问题:通过允许玩家有意选择实际主管的角色来提供充分的兴趣。解决方案:状态设置装置63判断比赛结束后每个玩家角色是否参加比赛,并将包括该比赛的连续无人参与比赛的数量存储在RAM 8中用于每个玩家角色。在选择游戏者角色之前,还判断游戏者角色的连续不出席比赛的数量是否是预定的,然后将具有预定数目N的连续不出席比赛的玩家角色设置为大于或等于N。以预定的概率“呆滞的人”。呆滞的人错误地代表了球员角色远离比赛并具有恶化的比赛意识的情况。降低角色指数会影响玩家角色的动作。

著录项

  • 公开/公告号JP2000317137A

    专利类型

  • 公开/公告日2000-11-21

    原文格式PDF

  • 申请/专利权人 KONAMI CO LTD;

    申请/专利号JP19990133074

  • 发明设计人 NAKAGAWA EIJI;KONDO TETSUYA;

    申请日1999-05-13

  • 分类号A63F13/00;

  • 国家 JP

  • 入库时间 2022-08-22 01:29:34

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